House Chores Epilogue Update and What Comes Next

House Chores Epilogue Update and What Comes Next

Hey everyone. There has been a lot of quiet time around House Chores lately, and it felt right to finally talk openly about where things stand. Development does not always move in a straight line, and sometimes life steps in and slows everything down. After a difficult stretch in the middle of November due to illness, work is finally back on track and moving forward with purpose again.

This update brings together two important topics. The first is the long awaited Epilogue update for House Chores. The second is an early look ahead at the next game that is already taking shape behind the scenes. Both are closely connected, not just through development, but through the direction of the story and the future of the characters players have come to know.

A quieter month and an honest explanation

November was unusually quiet, and that was not planned. Health issues in the middle of the month caused delays that pushed several tasks back. When you are working on art heavy projects with animation and scene timing, even a short interruption can ripple through the schedule.

The good news is that recovery is complete and development momentum has returned. Updates are moving again, and the remaining work is focused on final preparation rather than major production. That shift makes a big difference when talking about release windows and future planning.

The Epilogue update is visually complete

One of the most important milestones has already been reached. All required art and animation for the Epilogue update is now finished. This means the creative foundation of the update is locked in, polished, and ready to be experienced.


The Epilogue is designed to do more than just add content. It exists to properly conclude the House Chores story while still leaving room for imagination. Rather than stretching the narrative longer than it needs to be, the Epilogue focuses on closure, tone, and direction.

What the Epilogue includes

The Epilogue update centers around a single new NSFW scene that has been carefully produced to fit naturally within the story. This scene is not limited to one presentation. It includes location variations and outfit variations, allowing players to see the moment in different contexts rather than as a single static event.


Alongside this scene is a CG image created specifically to close the story. This image acts as a visual conclusion while also offering a subtle hint about where the House Chores cast might end up in a future project. It is not meant to spell everything out, but instead to suggest possibility.


These elements work together to make the Epilogue feel intentional rather than tacked on. It is meant to feel like the final page of a chapter, not an extra paragraph added afterward.

Planning the release window

With art and animation complete, attention has shifted to timing. The current plan is to release the Epilogue update within the next one to two weeks. There was an initial hope to have it ready by the end of November, but that timeline may have been too tight given the delays earlier in the month.

Rather than rushing the release, the focus is on making sure everything is stable and presented the right way. A concrete release date will be shared as soon as it is locked in. Transparency matters here, and it is better to confirm a date with confidence than to announce one too early.

Why the Epilogue matters to the story

House Chores began as a small idea and grew into a larger narrative with a recognizable cast and tone. The Epilogue update exists to respect that growth. It acknowledges the time players have spent with the characters and gives them a final moment that feels earned.

At the same time, it avoids closing every door. The CG image and the direction of the scene are designed to hint rather than conclude absolutely. This approach keeps the world alive without committing to immediate continuation.

Looking beyond House Chores

While finishing the Epilogue, work has also been progressing on the next game. Development on this new project has been moving along steadily, and the foundation is shaping up well.

The plan is to officially unveil the next game sometime in December. This reveal will be the first real introduction to a new story, a new setting, and a new pair of characters. It marks the beginning of a different journey rather than a direct sequel.

Early plans for the next game

If everything continues smoothly, there is a strong desire to release a short playable Alpha build in January. This early version would allow players to try the game, experience its core ideas, and help test new features.

The Alpha phase is not about content quantity. It is about making sure the core game systems feel right and that new mechanics work as intended. Feedback during this stage helps shape the final direction of the project.

A new story with new faces

The next game will focus on a short story centered on two new characters. Their adventure takes place during a trip to Crimson City, a setting that opens up different narrative possibilities from what players experienced in House Chores.

This shift allows the story to explore new dynamics without being tied to existing relationships. It is a fresh start while still carrying forward lessons learned during previous development.

And just to clear up one thing early, there are no zombies involved this time.

One quick summary for players

Here is a simple overview of where things stand right now:

  • Epilogue art and animation are fully complete
  • One new NSFW scene with location and outfit variations
  • A concluding CG image that hints at the future
  • Epilogue release planned within one to two weeks
  • Next game reveal scheduled for December
  • Possible playable Alpha build planned for January
  • New story with two new characters in Crimson City

This is the only list you need to understand the current roadmap.

Balancing endings and beginnings

Working on an Epilogue and a new game at the same time creates an interesting balance. One project is about closing a story properly, while the other is about opening something new. Both require attention, care, and the right pacing.

The Epilogue update benefits from experience gained throughout the development of House Chores. The next game benefits from those same lessons, applied in a new context with fresh ideas.

Gratitude and patience

There is genuine appreciation for the patience shown during the quieter weeks. Development updates are important, but so is honesty about delays and setbacks. The support from players makes it possible to take the time needed to finish things the right way.
The goal is always to deliver something worth waiting for, whether that is a final scene that feels complete or a new project that feels exciting from its first reveal.


Closing thoughts

The coming weeks mark an important transition. The House Chores Epilogue update is nearly ready to be shared, bringing the story to a thoughtful close. At the same time, the first glimpse of the next game is right around the corner, opening the door to a new adventure in Crimson City.
Thank you for sticking around, for being patient, and for playing House Chores. The end of one chapter and the beginning of another are closer than ever, and there is more to look forward to very soon.


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